spells.

Dec. 1st, 2018 12:00 am
erlosung: (76.)
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ARCANE

ARCANE BOLT
• The caster fires a sphere of magical energy at an enemy, dealing moderate spirit damage.

ARCANE SHIELD
• The caster generates protective sheath that helps divert incoming attacks, gaining a bonus to defense while this mode is active.

FADE SHIELD
• The mage alters Arcane Shield to step partway into the Fade, adding a significant chance of resisting hostile spells or evading physical attacks while that spell is active, and a lesser chance of both when the spell is inactive.

ELEMENTAL MASTERY
• The mage has learned to amplify the effects of each of the elements, increasing any elemental damage inflicted by other attacks while this spell is active.

ATTUNEMENT
• The mage has become more attuned to surrounding magical energies, gaining bonuses to willpower, magic, and mana regeneration.

TIME SPIRAL
• The mage, through great concentration, is able to alter perception of time, resetting the cooldown on all spells.

BARRIER
• The mage or an ally is enveloped in a telekinetic field that repels significant damage.

CRUSHING PRISON
• The mage traps a target in a collapsing cage of telekinetic force, inflicting a great deal of damage over a short time.

CREATION

HEAL
• The caster causes flesh to knit miraculously, instantly healing an ally by a moderate amount.

REJUVENATE
• The caster channels regenerative energy to the selected ally, granting them a short term boost to mana or stamina regeneration.

REGENERATION
• The caster infuses an ally with beneficial energy, greatly accelerating health regeneration for a short time.

MASS REJUVENATION
• The caster channels a stream of rejuvenating energy to all members of the party, significantly increasing mana and stamina regeneration for a short duration. This spell includes the character who casts it and it also stacks with Rejuvenate.

HEROIC OFFENSE
• The caster enhances an ally's aptitude in battle, granting a bonus to attack.

HEROIC AURA
• The caster sheathes an ally in an aura that completely shrugs off most missile attacks for a moderate duration.

HEROIC DEFENSE
• The caster shields an ally with magic, granting bonuses to defense and elemental resistances, although at a penalty to fatigue, meaning that the ally's talents or spells will cost more to activate.

HASTE
• While this mode is active, the caster imbues the party with speed, allowing them to move and attack significantly faster.

SPELL WISP
• The caster summons a wisp that grants a small bonus to spellpower for as long as this mode is active.

SPELLBLOOM
• The caster creates an energizing bloom of magic that grants anyone nearby, friend or foe, a bonus to mana regeneration.

ENTROPY

DISORIENT
• The caster engages in subtle mental manipulation that disorients the target for a short time, making the target a less effective combatant by inflicting penalties to attack and defense..

SLEEP
• The mage affects the minds of all enemies in an area, attempting to put them to sleep for a short duration.

PRIMAL

FLAME BLAST
• The caster's hands erupt with a cone of flame, inflicting fire damage on all targets in the area for a short time.

FLAMING WEAPONS
• While this spell is active, the caster enchants the party's melee weapons with flame so that they deal additional fire damage with each successful attack.

FIREBALL
• The caster's hands erupt with an explosive ball of flame, inflicting lingering fire damage on all targets in the area as well as knocking them off their feet.

FLASHFIRE
• The caster ignites an enemy in searing pain and send them fleeing in panic.

SPIRIT

MANA DRAIN
• The caster creates a parasitic bond with a spellcasting target, absorbing a small amount of mana from it.

MANA CLEANSE
• The caster sacrifices personal mana to nullify the mana of enemies in the area.

SPELL MIGHT
• While in this mode, the caster overflows with magical energy, making spells more powerful, but expending mana rapidly and suffering a penalty to mana regeneration.

MANA CLASH
• The caster expels a large amount of mana in direct opposition to enemy spellcasters, who are completely drained of mana and suffer spirit damage proportional to the amount of mana they lost.

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